What Sparks are
Sparks are Mina’s lives and safety net. She starts with one available. As you explore you collect Spark Containers, and a trinket grants one more — together that makes a total of five Sparks you can burn through before things go badly wrong.
Sparks do double duty. Some locked doors are “Spark doors” that won’t open unless you have collected a minimum number of Spark orbs, so they also act as soft progression gates.
Why Sparks protect your Bones
The cruel part: if you die with no Sparks on your person, you lose all the Bones you’re carrying. Sparks are the buffer between a normal death and losing your whole purse, so the golden rule is don’t wander around sparkless while holding a fat stack of pocketed Bones. The Spark Catcher trinket adds a container and helps you recover lost Sparks, and the Bell of Grace gives you a chance to hang on to a Spark when you fall.
The six Spark Generators (the main quest)
The whole adventure is built around six failing Spark Generators. Each one sits far from Ossex, the central hub, and each is guarded by a boss. You can restore them in any order — the world is non-linear — and, as with everything else, you never strictly need trinkets or special gear to reach and beat them.
| Detail | Value |
|---|---|
| Starting Sparks | 1 |
| Total before all Bones are lost | 5 (4 Spark Containers + 1 from a trinket) |
| Spark doors | Some doors require a minimum number of Sparks to open |
| Main quest | Restore 6 failing Spark Generators |