Whisper & Vesper are a pair of nimble daggers, and they’re the fastest weapon in the game. Mash the attack button and Mina stabs in a blur. The catch: you have to be right in an enemy’s face to do it, so this is the high-risk, high-reward pick.
Who it’s for
This is the weapon for players who want to be aggressive. If you like getting in close, melting enemies fast, and bailing before they can answer, the daggers reward you. They have the highest close-range damage output of the starters — but the shortest reach, so every fight asks you to step into danger.
If you panic under pressure or you’re still learning patterns, the Nightstar is a gentler start. Come back to the daggers when burrowing in and out of melee feels automatic.
How it plays
The daggers are a hit-and-run weapon, and they live and die by Hollowing. The loop is simple and deadly:
- Burrow up to an enemy (you’re invincible underground).
- Pop out behind or beside it and mash attack.
- Burrow away before it recovers.
Because the range is short, you can’t trade blows safely. You’re not standing your ground — you’re darting in, dumping damage, and leaving.
Upgrades
Both upgrades make the daggers far more flexible:
- Lunging Cut lets you jump and attack foes, bouncing off them. It’s a gap-closer and a way to stay glued to a target that’s trying to escape.
- Throwing Dagger is the big one. It hands you a ranged toss that you can retrieve after it lands, finally giving the daggers an answer to enemies you can’t reach.
Where to find it and how to upgrade
Pick Whisper & Vesper as one of your three starting weapons, or buy them later for 2,000 Bones at Legovich’s Arms in Ossex City Center.
Upgrades come from the eight red upgrade chests around the world, or from the smith — 2,000 Bones for the first, 2,500 after that. The second smithy purchase is locked behind a duel with the blacksmith’s brother Armand.
Note on damage numbers
Exact stats aren’t published. The daggers are described as low per-hit, very high attack speed — so their real damage comes from how many hits you can land before you have to retreat. Treat any specific numbers online as unofficial.
Verdict: The fastest weapon — highest close-range DPS and best mobility, but the shortest reach. For aggressive players who like living dangerously.
Moveset
| Move | Input | Effect |
|---|---|---|
| Quick Stab | Mash attack | Rapid dual-dagger jabs. Short range, low per-hit damage, but the fastest attack speed in the game. |
| Lunging Cut | Jump, then attack (after upgrade) | Aerial strike that bounces off enemies — closes gaps and keeps you on top of a target. |
| Throwing Dagger | Throw input (after upgrade) | Ranged toss for poking from afar; retrieve it after it lands. |
Upgrades
| Upgrade | Effect | Location |
|---|---|---|
| Lunging Cut | Jump into the air to attack foes and bounce off them — gives the daggers a gap-closer and a way to stay airborne over enemies. | Red upgrade chest (8 world locations) or buy from Legovich's smithy |
| Throwing Dagger | A throwable ranged dagger that patches the weapon's biggest weakness — its short reach. You pick it back up after throwing. | Red upgrade chest (8 world locations) or buy from Legovich's smithy |
FAQ
Are Whisper & Vesper good?
They're the fastest weapon in Mina the Hollower and the best for raw close-range DPS, but the short reach makes them the most punishing to misplay. Great for confident, aggressive players.
Where do I get Whisper & Vesper?
They're one of the three starting weapons you choose below deck. If you skipped them, buy the daggers for 2,000 Bones at Legovich's Arms in Ossex City.
How do I fix the short range?
Grab the Throwing Dagger upgrade. It gives you a throwable ranged dagger you can pick back up, covering the daggers' biggest weakness.
Are the daggers good for beginners?
Less so than the Nightstar. The short range means you take more risks to deal damage, which punishes sloppy movement. Pick them once you're comfortable burrowing in and out of fights.